So... are we trying to get them to think beyond a carnival game?? How much of it has to be printed? Assembled parts?
A game could be one approach. The idea is to research and develop a carnival themed 3D printed product. Something you would find on a midway. It may be assembled with a reasonable majority of the solution to be printed. The solution should be creative and may be an innovation to existing products.
So this is our first time doing the Maker Challenge. We are struggling a bit. Does anyone have agendas or outlines they are using to guide their team? Or a Schoology course you've used that helps with the framework? Any help would be greatly appreciated! firstname.lastname@example.org
The engineering design process is a great model to follow. Brainstorming is usually done first and ideas are recorded. These ideas are refined into workable solutions. Some mentors have divided the teams into specific roles to share responsibilities for the product development. In addition to the engineering aspect, thought must be put into the entrepreneurship aspect of the challenge with the goal to pitch the idea to potential investors(judges) at the Expo in June. There is no specific agenda of required topics to follow.
I will moderate this blog for all Maker mentors, and answer any questions you have.